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Wolf64

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Devlog

  • Open source benefits - game is noticeably faster!
    August 25, 2026 by Kweepa
    7
    Thanks to github user bigfootbrz, who completely rewrote the wall renderer, the game now spends 8-15ms less time per frame on, err, rendering the walls. That's about one more fps, which for a game run... Continue reading
  • Added treasure!
    August 18, 2026 by Kweepa
    4
    #source, #bug, #blood, #treasure
    The update no-one asked for, scoring and treasure! I initially didn't add treasure because I thought it would slow the game down too much, but seeing the waves of ammo in certain rooms, my fears weren... Continue reading
  • Tech breakdown for Wolf64
    August 17, 2026 by Kweepa
    5
    #tech, #raycasting, #6502
    I've written several FPS for Commodore machines, starting with The Keep (VIC-20, 3.5k, raycaster) in 2011, followed by a sector-based Doom port for the VIC-20 in 2013, and a 64k height-enhanced raycas... Continue reading
  • Mouse support; brighter sounds; menu polish
    August 16, 2026 by Kweepa
    1
    #mouse, #audio, #polish
    Several people have been asking for mouse support, so I dug in and I think I have something that works, but it could do with testing on real hardware. You need to put the mouse in port 1 - that was th... Continue reading
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Updated 11 days ago