Open source benefits - game is noticeably faster!
Wolf64 » Devlog
Thanks to github user bigfootbrz, who completely rewrote the wall renderer, the game now spends 8-15ms less time per frame on, err, rendering the walls. That's about one more fps, which for a game running 5-10 fps, is huge!
It also has the benefit of freeing up nearly 5k of memory... for music?
Thank you so much, bigfootbrz!
Files
wolf64.cjm 88 bytes
27 days ago
wolf64.crt 120 kB
27 days ago
wolf64.d64 170 kB
20 days ago
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Wolf64
A port of the classic FPS to the C64
More posts
- Added treasure!27 days ago
- Tech breakdown for Wolf6428 days ago
- Mouse support; brighter sounds; menu polish29 days ago
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