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Devlog
Unity Underground devlog #12 - first pass kb/m done
May 12, 2026
by
Kweepa
1
#mouse, #QA
The bug reports slowed down enough that I had some concentrated time to work on the keyboard and mouse support, and I think I have a first pass of that support implemented. Git reports 8063 lines of c...
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Unity Underground devlog #11 - mage run fixes
May 03, 2026
by
Kweepa
#bugs, #patch
I did a magic user run and found a few little bits and pieces to fix along the way. player projectiles can damage doors - I missed that when implementing door damage fountain restores some mana and cu...
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Unity Underground devlog #10 - achievement fixes
April 28, 2026
by
Kweepa
1
#bugs, #team members
Turns out I didn't save the progress for any achievements that require N actions (eg reading 20 books). Here with another patch with a bunch of bug fixes. As usual, spoilers. fixes for some achievemen...
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Unity Underground devlog #9 - a plethora of bug fixes
April 26, 2026
by
Kweepa
1
#bugs, #tech
Thanks to Slegnor's twitch stream, here's another batch of bug fixes. Spoilers! Fixed damage traps (eg path to Ironwit's key, Tyball's maze): these were just broken and would heal you unless marked as...
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Unity Underground devlog #8 - daily(?!) bug patch
April 19, 2026
by
Kweepa
2
#bugs, #tech
This is getting to be a habit... Recent fixes, again thanks to Slegnor's twitch stream: Fixed blood stain spawning. I rather carelessly just spawned blood when a critter died. There was already code t...
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Unity Underground devlog #7 - invisible critters
April 18, 2026
by
Kweepa
2
#bugs
When a critter dies, there's a chance for the game to spawn another one to replace it on the level. The game has a set of spawn points with a specific critter and a chance to spawn, and it chooses one...
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Unity Underground devlog #6 - more bug fixes
April 17, 2026
by
Kweepa
2
#bugs
Here's another round of bug fixes, after "white paper testing" (watching Slegnor's walkthrough on youtube for levels 1 to 4 and part of 5). Normally you can't trade bags and other containers, but when...
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Unity Underground devlog #5 - bug rollup
April 14, 2026
by
Kweepa
1
#bug fixes
Hi, New build, but not the anticipated mouse and keyboard controls yet. Rather this is a set of fixes of all reported bugs. Fixed goblins detecting the player opening their treasury. The bug was due t...
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Unity Underground devlog #4 - conversation bugs
April 09, 2026
by
Kweepa
1
#bug, #decompiler
I got a report that you could give Goldthirst a gold nugget and he wouldn't give you a magic axe in return. This was a surprise to me as I wasn't aware that was a thing, but also because the conversat...
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Unity Underground devlog #3 - raiding treasuries
April 04, 2026
by
Kweepa
1
I got a report that opening the door to the goblins' treasuries doesn't alert them, and sure enough I hadn't implemented a specific type of trigger called an open trigger or a specific type of trap ca...
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Unity Underground devlog #2 - inside the editor
March 31, 2026
by
Kweepa
1
Here's a screenshot of level 1 of the abyss from within Unity. A few things to note: I added the polygons above the map to hide the backfaces when using the Roaming Sight spell. They are just the inve...
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Unity Underground devlog #1 - bug fixes!
March 29, 2026
by
Kweepa
1
#bugs, #steamdeck, #culture, #tweaks
Thanks everyone for playing and giving feedback. As a result, I've tweaked a few things: Footsteps and swimming sounds are much quieter. I was scaling the footstep sounds to 25% of the original volume...
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