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Filled vectors for C64U plz

The beauty of an open source project is that anyone can do this. Which is my way of saying I'm not interested in doing this :)

Fair enough. Good luck with the project. I'm really excited to see how it turns out. 

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very good

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awesome. i'm looking forward to this. looks to be good so far.

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Personally :3 if this would *ever* allow for such a thing, you could also make a version that has deathmatch bots instead of monsters. Maybe in an arena, or a few arenas. The classic Quake "Reaperbot" was the first of it's kind, "smart", tiny, and performant...

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Cool stuff Kweepa :)

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This one would benefit from Mouse controls even MORE now, because you can look up and down whilst moving with WASD .... :3 Love what you are doing here! Amazing! I wonder if a lot of CPU power could be shifted to the game if the gun had a visibility option (rendering it or not).

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The gun is just sprites. Looks like I fooled you! :)

Mouse control is on the cards. Not sure about looking up and down, but if so, it'll be with shearing.

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Yeah XD. You got me. Hahaha! What I greatly enjoyed in Quake back in the day, was a lot of the verticality. It was the first game where people permanently had mouselook enabled (initially it required entering +mouselook into the console). I have no idea how smooth this all plays, but I imagine a tiny, simple deathmatch bot could be great fun. Or even having two, and a spectator mode with external cameras that take any vertex in the game that's able to capture the action... or from their perspective. And you can just watch the show if you don't join. :3

I'm a dreamer, I know. :3 Just throwing in ideas. The base game is already great fun. No idea why I never suggested a bot in the DOOM version, but now I would. Even if it meant having a seperate program just for that kind of gameplay. Cooperative play with a bot would surely be too complex though.

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Very Mercenary-like but thats why its awesome! Looking forward so much!

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Very nice. Looking forward to this. I think the wireframe design is, although necessary, a really interesting approach.