Quake64
A downloadable game
Part of my id trilogy for Commodore 64, this one will have the most cuts to functionality, but the idea is to have a full 3d wireframe level, rendered like Mercenary's underground bases, one room at a time.
I've extracted the enemy animations and converted them to skeletons using a vertex binding approach. The enemies look like stick figures.
I've also extracted the weapons, and by converting them to quads using a greedy merge, then rendering with a z buffer and face id buffer, I was able to get some sprites that look like wireframe weapons.
I'm currently working on the weapon behaviour and the enemy behaviour, using code cribbed from Wolf64 and Doom64, tempered by the unique requirements of Quake.
I have about 2/3 of E1M1 mapped out in the level editor created for the project. This is the long pole of the development. I should put more work into it each day, but I'm still considering branching out to more than just cuboid rooms. Perhaps T and L shaped rooms.
I'm considering only having music play in rooms without enemies, or even only in the front end. That way I can use the voices to separate out sound effects, for example player/weapon sounds on voice 1, enemy sounds on voice 2, and doors and elevators on the noise channel.
| Published | 1 day ago |
| Status | In development |
| Author | Kweepa |
| Genre | Action |
| AI Disclosure | AI Assisted, Code |




Comments
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very good
awesome. i'm looking forward to this. looks to be good so far.
Personally :3 if this would *ever* allow for such a thing, you could also make a version that has deathmatch bots instead of monsters. Maybe in an arena, or a few arenas. The classic Quake "Reaperbot" was the first of it's kind, "smart", tiny, and performant...
Cool stuff Kweepa :)
This one would benefit from Mouse controls even MORE now, because you can look up and down whilst moving with WASD .... :3 Love what you are doing here! Amazing! I wonder if a lot of CPU power could be shifted to the game if the gun had a visibility option (rendering it or not).
The gun is just sprites. Looks like I fooled you! :)
Mouse control is on the cards. Not sure about looking up and down, but if so, it'll be with shearing.
Yeah XD. You got me. Hahaha! What I greatly enjoyed in Quake back in the day, was a lot of the verticality. It was the first game where people permanently had mouselook enabled (initially it required entering +mouselook into the console). I have no idea how smooth this all plays, but I imagine a tiny, simple deathmatch bot could be great fun. Or even having two, and a spectator mode with external cameras that take any vertex in the game that's able to capture the action... or from their perspective. And you can just watch the show if you don't join. :3
I'm a dreamer, I know. :3 Just throwing in ideas. The base game is already great fun. No idea why I never suggested a bot in the DOOM version, but now I would. Even if it meant having a seperate program just for that kind of gameplay. Cooperative play with a bot would surely be too complex though.
Very Mercenary-like but thats why its awesome! Looking forward so much!
Very nice. Looking forward to this. I think the wireframe design is, although necessary, a really interesting approach.